Advanced digital techniques 2
Number of hours per year : 30h
Credit allocation : 1
Contents and/or production
The purpose of this course is to train creative minds with a strong technical background that allow them to blossom in their profession and to fully express their art. Students develop their qualities as well as their production performance by combining different advanced digital techniques: visualization, modelling and texturing of models for next-generation games, dramatization of a 3D scene, creation of vector images, programming of a platform game engine, etc.
Tools and/or references
According to the project chosen, students will be led to use one or several of the following tools (non-exhaustive list):
- Illustrator
- Acrobat
- UnrealEngine
- 3DSMax
- CorelDraw
- Photoshop
- ZBrush
- Flash
- PhP
- etc.