Special techniques 3
Number of hours per year : 30h
Credit allocation : 1
Contents and/or production
- Depending on each case the aim of this course will be to go deeper into special techniques already seen during the previous year or to approach new techniques that are better adapted to their final project.
- Mastering those new techniques should allow students for example to develop complex environments, to improve the dynamic and interactive qualities of a project, to create advanced organic animation, to design a type gauge, etc.
Tools and/or references
According to the project chosen, students will be led to use one or several of the following tools (non-exhaustive list):
- InDesign
- UnrealEngine
- Linux
- Apache
- MySQL
- ActorX
- Photoshop
- 3DSMax
- CAT
- PhP